Hey folks!
This patch further fixes various issues reported by the community, along with bugfixes uncovered during internal testing, and adjusts various parts of the game.
CHANGES
- tweaked the goon throwable use logic - they should now throw various throwables in cases where they didn't before
- smoke now travels through vent shafts
- interrupting a scene by knocking a scene participant out now puts goons into the "startled" scene, instead of combat
- can now fire at thrown grenades (frag, gas, smoke, etc.) to make them detonate immediately
- tweaked the object interaction scrollwheel icon to be more visible
FIXES
- fixed the interaction list not updating when finishing off an enemy
- fixed goons not showing their KO state (unconscious/dead) when interacting with their bodies
- fixed a crash that could be caused by grenade throw evaluation logic
- fixed goons not correctly reacting to nearby allies being knocked unconscious with a throwable object, or to receiving a throw themselves
- fixed sitting goons not being capable of hearing noise in certain cases
- fixed talk text being rendered when a menu is in view
- fixed issues related to gas and vent shafts
- fixed laser sight weapon equipped goons showing their laser beams while climbing
- fixed shooting at grenades making them disappear
- fixed being able to toggle NVGs while in a cutscene and blocking all player input while in-cutscene
- fixed level restarts doubling the player's unlocked perk list
- fixed loading a savegame with an active flare not displaying its burn animation
- fixed armor being rendered on top of a prone player, instead of under
- cutscene trigger fixes
Thanks for reading, hope you're enjoying the game!
