GALATRIA 6.0 Update
The biggest update yet: grab a friend, pick your difficulty, and bring a bomb.
Two New Game Modes
- 2-PLAYER VERSUS — Local split-screen race! Both pilots face the exact same waves side by side; the first to die loses. Press-fire ready-up, 3-2-1 countdown, winner/loser showdown, name entry and a dedicated versus scoreboard that keeps your rivalry on record.
- 2-PLAYER CO-OP — Two ships, one battlefield. Shared team score and shield charge, individual lives — and if your wingman goes down, your next power-up brings them right back. The run only ends when BOTH of you are out. Co-op runs get their own scoreboard.
- Player 2 flies the same ship in yellow. Second gamepad or shared keyboard — both work, and every pad button can be remapped per player (CONTROLS > GAMEPAD A / GAMEPAD B).
Choose Your Difficulty
Every start now asks how much you can take:
- EASY — "Daddy, can I play?" The classic ramp.
- NORMAL — "Every day's job." Stage 1 plays by stage-3 rules.
- HARD — "Bring it on!" Stage 1 plays by stage-5 rules.
- PRO — "I might need some diapers..." Stage 1 plays by stage-7 rules: triple lanes, kamikazes and a guarded, shielded boss right out of the gate.
Bosses, stage numbering and your starting ship stay untouched — the difficulty only turns up the heat. Higher risk, higher score.
The BOMB
- You launch every run with one bomb slung under your hull. Downed cruisers drop a fresh one (once per wave) — but you can only carry one.
- Trigger it and the music holds its breath: the bomb sails to the centre of the screen and detonates into an expanding warp ring that wipes every enemy shot, vaporises small ships, tears 50% off cruisers and rips the boss shield clean off.
Bosses Fight Back
- Energy shields — every boss now raises a shield worth +50% of its hull. Watch it flare blue where your shots strike, then shatter it and go for the kill.
- Boss guards — from stage 7 the boss arrives with an escort of orbiting cruisers (up to six!). Strip the escort or fight through it.
- Kamikaze divers — from stage 6, wave survivors stop retreating and dive straight at you. Outfly them for seven seconds and they lose their nerve.
- From stage 11 the maze stays at its hardest layout — with a guaranteed hidden power-up for pilots who dare the detour.
- Beat a boss from stage 7 on and there's a 10% chance it coughs up a bonus power-up.
Speed Kills Pay
- The faster you drop a ship, the more it's worth — up to double points for instant kills.
- Chain rapid kills into streaks and the screen lets you know: FAST! at 10 in a row, SUPER! at 20.
33 New Achievements
From "Scrap Metal" to "Top of the Ladder": a full difficulty ladder for HARD and PRO pilots, bomb mastery, flawless-boss and streak challenges, versus and co-op trophies — 42 achievements in total.
See you in stage 11, pilots.
