Hello everyone!
This Demo patch focuses on bug fixes and experience improvements based on feedback from the community. Full adjustments are listed below:
🔧 Bug Fixes
Fixed an issue where the mage double-click counter kept rising abnormally.
Fixed a population glitch that spawned extra villagers when upgrading houses after recruitment.
🎨 UI Improvements
Revised and optimized the overall UI layout for smoother navigation and controls.
⚔️ Late-Game Performance & Difficulty Rework (Lag Reduction Priority)
Enemy scaling rules have been reworked: After Day 10, total monster spawn count will stop increasing. Instead, all enemies gain +8% Max HP and +6% Attack Damage each day to reduce performance strain from massive on-screen units during long play sessions.
🏗️ Building Quality-of-Life Update
Continuous building is now available: If you hold enough resources, you stay in placement mode after placing a structure to quickly build duplicates without reopening the build menu repeatedly.
Thank you for all your detailed feedback. We will keep iterating and polishing the Demo with your suggestions! Feel free to leave comments in the community if you find new bugs or have more improvement ideas.
