Playtest Update
First of all, thank you. The bug reports you have been sending in have been incredibly helpful, and this update is built directly on them. We read every one, and they made the game better - so please keep them coming.
Here is what changed since the last playtest build.
What's new
- Now on Linux and macOS. The playtest now ships native builds for Linux and macOS, alongside Windows. Install it on your platform of choice straight from Steam.
- Our first trailer. Novalex Project Zero finally has a trailer. Head to the store page to watch it.
- Native localization reviews. Simplified Chinese and German have both had a full native-speaker review pass, so the game reads far more naturally in those languages.
- Animated main menu. The menu now greets you with ambient motion for a more alive first impression.
Fixes
- Fixed savegame corruption in non-USD currencies. Playing in a non-USD currency could corrupt your savegame. This is now fixed.
- Screenshot buttons fixed. Taking screenshots works again, with buttons in two convenient spots: in the main menu next to Achievements, and inside the Reports dialog.
- Several small bug fixes. Plus a round of smaller fixes and polish across the game.
Keep the feedback coming
This is still a playtest, and your input directly steers what we fix next. Two easy ways to reach us:
- The Steam Community forums. Best for longer write-ups, bug reports, and conversations with the dev team and other testers.
- The in-game feedback form. Open the menu and send us a note without leaving your session.
We are still focused on three things in particular: bugs, balancing, and translations. Tell us where the numbers feel off, where text reads awkwardly, and anything that breaks or behaves unexpectedly.
Thank you again for playing, and for helping us build this.
See you in the boardroom.
