Fixed the bug where players could still move while creating a sect.
Fixed the bug where the floating window information for combat buffs could not be displayed normally
The opening speed of the collection interface has been optimized, so now, opening it for the first time will not cause any lag
Fix the bug where sect building maintenance tasks can be completed outside the designated task location
Optimized task guidance on large maps.
Fix the incorrect jump in the market and cave abode
The UI has been improved, with the skills and abilities interface reset. Now, you can choose which abilities to equip. Automatic combat will only release the equipped abilities
Adjust the probability of refining pills into finished products
40 new herbs have been added, and some herbs with expanded medicinal properties have been included, making alchemy smoother
The probability of successfully refining a pill is now displayed
In alchemy, you can now select the medicinal property category to classify herbs
Fixed the UI obstruction issue in the sect market, where some items were unclickable
Add interaction options. Bonding: Now, when you reach a trust level above with an NPC, you can bond with them. After successfully bonding, you can become their dao partner. The NPC you bonded with can become a member of your family. If you don't have a family and the NPC does, you will join their family.
Added some simple tutorial guides (don't worry, there will be tutorials, everything will be covered!)
- News and updates
- 修仙风云 Playtest
- 8/7 week UPDATE
Source: Steam Community (opens in a new tab)
