- Tower upgrades now climb
- Towers hit harder again, each tier is a bigger jump and a top tower kills far faster.
- Every campaign mission now has its own difficulty, picked on the mission card.
- Weave, Tangle and Knot difficulty unlock one after the other on each mission. Trophy icons are placeholder for now
- A flawless run with no leaks earns a star on the trophy.
- The Skellyboy Showdown finale plays again.
- Story dialogue waits for the board to finish appearing, so you are never frozen on an empty field.
- Characters now face the conversation, and the Wisp sits neatly above the dialogue box.
- The rejoin prompt only appears for a match you can actually return to and stops nagging after you decline and play something else.
- Rejoining a finished or vanished match is refused cleanly instead of hanging.
- News and updates
- Wend Playtest
- Playtest 85
Source: Steam Community (opens in a new tab)
