- The board is now isometric. Wend has been rebuilt on a flat isometric board of 479 tiles with new terrain and new art throughout.
- Skeletons walk a lit rune road. The route carries randomized runes and a pulse that travels it once, so you can read where they will actually go.
- The tile a tower stands on is what buffs it now, rather than a zone around it.
- Towers can be built on water.
- Tower crystals show their element, and fused towers draw their elements as separate facets instead of blending them.
- Chain lightning replaces multishot. It leaps between skeletons and every link takes full damage, so your total damage is unchanged but it concentrates instead of spreading.
- Build mode previews everything before you commit: the cost, the time, the route your tower would create, and the tier you would get from building onto a tower you already own.
- Undo with U.
- Hover any tile outside build mode for a tooltip telling you what it is and what it gives.
- A new home screen with a live board behind it, and smoother transitions between screens.
- The Trials screen opens instantly. It used to stall for over a second before it drew anything.
- Rounds are back to their intended length. A speed setting had been running the whole match three times too fast.
- Cooperative and ranked now build exactly the same board the server is running. Before this the two could disagree with each other.
- Towers fire and show their damage on every player's screen, not only the host's.
- Kill counts stay in step for everyone in a match.
- Pings land where you clicked on the isometric board.
- Campaign is resting while it gets rebuilt, and bosses are removed for now.
- Leaderboard times set on older builds have been cleared, because the new board is not the board those runs were played on.
- News and updates
- Wend Playtest
- Playtest 57
Source: Steam Community (opens in a new tab)
