Menus
- Collection and Seasonal removed from home (screens kept in code for rework)
- Leaderboards moved to top-left; Quit moved into settings
- Escape on home opens settings
- Ranked queues immediately — no idle panel; Cancel returns home
Settings
- v/> letters replaced with a drawn chevron, right-aligned, and it now flips reliably on every toggle
- Bottom Back button replaced by Quit (home only)
- Right padding so the scrollbar stops overlapping rows; more bottom padding
Trials
- Centred column instead of full width
- Countdown moved under the title; "Nine maps…" subtitle removed
- Scroll padding so the card bounce and scrollbar stop clipping
- Map rows show real star-rating art plus Rank #x
- No "No score yet" / "unplayed" placeholders
In match
- "Not enough gold!" / "Not enough supply!" toast at the cursor or tile, drawn above everything
- Star art replaces hand-drawn stars in the rail and pause objectives; redundant "1 star / 2 star" text dropped
- Season XP chip removed from post-match
Branding
- Wend "W" icon for the window, Windows, and macOS (hand-built .icns)
- 248 Studios splash — bouncing letters, 3s hold — replacing the Godot splash
- Window opens black; board backdrop restored at runtime
Leaderboards
- Scores only submit from a release build with a live Steam session, so debug runs can't post device-auth entries under a Nakama id
Bug Fix
- Mission 1 typo: "each checkpoints" → "each checkpoint"
