Campaign
- Talent trees once again require prerequisite talents, with clear arrow connections and improved spacing.
- Locked talents now clearly explain why they're unavailable.
- Added proper progression paths to the Elemental tree.
- End-of-mission buttons now match their destination ("Continue" instead of "Quit" where appropriate).
- Added a Damage Report showing each tower's contribution after every mission.
- Wave Defense and boss waves now display enemies remaining.
UI & Quality of Life
- Added tier badges to tower portraits.
- Upgrading a tower now keeps it selected.
- Added a UI scale slider.
Settings & Controls
- Added full gamepad support, including camera, cursor, placement, and menu navigation.
- Added a controller mapping screen.
- View Opponent's Board is now a bindable action.
- Touch mode now activates based on recent input instead of touchscreen detection
Under the Hood
- Damage tracking now correctly attributes all damage, including burn and poison effects, to the originating tower.
