Feedback patch focused on the biggest pain points from playtesting.
Balance
- Tower upgrades now cost only the tier difference; selling still refunds 75%.
- Bone Beast hook is now a proper projectile with range, chain animation, and drag mechanics.
- Rewrote creep tooltips to describe behavior instead of game stage.
Campaign
- Replaced the single starting tower with randomized starting packages (T1 + T2 + bonus).
- Increased encounter health by 20%.
- Talent Tree now highlights unspent points; stars once again represent missions cleared.
- Clarified mission bonus messaging and permanent rewards.
- Shops now allow you to skip if you can't afford anything.
- Fixed campaign progress carrying incorrectly between missions and other game modes.
- Improved tutorial flow, completion messaging, and pause popups.
- Added a persistent objective log for tutorial.
UI & Quality of Life
- Tower range is shown while placing and previewing upgrades.
- Added floating numbers for gold, income, lives, sells, and bounties.
- Added a toggleable opponent board with independent zoom.
- Added default zoom settings for both boards.
- Improved encyclopedia ordering and damage/armour layout.
Multiplayer
- Tournaments can now be scheduled without restarting the server.
