Changes
General:
-Replaced Teddy with a new model (Buttons) due to a potential licensing issue before the game goes to Early Access.
-Added an XRay outline for the ritual spot after the 10th bill, so it's easier to locate to start the ritual.
Asylum:
-Lighting audit and optimizations to better help light rendering (not so much overlap and flickering with distance).
Prison:
-Lighting audit and optimizations to better help light rendering (not so much overlap and flickering with distance).
-Added additional fill lighting to even out the need for flashlight.
Trailer Park:
-Fixed a bug allowing players to grab notes through walls if they were close enough to interact.
-Fixed the gap in Bertha's House door that was causing a weird opening animation.
