Commanders, this is the biggest update since launch. Almost every room, weapon and battlefield has been repainted. A whole new mining economy is in, and a long list of battle bugs has been fixed. Every picture below shows the same view in 1.0.3 (BEFORE) and 1.0.4 (AFTER). Thank you to everyone who sent feedback and bug reports. Keep them coming!

🎨 New Painted Art
- Every room repainted. Command Center, barracks, med bay, generator, kitchen, armoury, garage, radio room, research lab, water plant, utility rooms, storage and all the weapon and faction rooms now use hand-painted interiors. Each painting fits its room exactly, with no stretching, mirrored strips or gaps.

- New surface: a scorched battlefield with trenches, sandbags, barbed wire, Czech hedgehogs, rubble, burnt stumps, a radar station, a radio tower, Hesco walls, camo nets, a watchtower, a parked jeep, oil drums and supply crates. Every prop now stands on the soil line.
- New sky and underground: a painted war-torn skyline with mountains, burning towns and drifting smoke, over a painted geology cross-section from topsoil down to crystal-veined bedrock.
- Lift shaft: a riveted steel lift with sliding doors and level displays.

- Painted weapons, in your bunker and on the battlefield: howitzer, mortar, AA flak, SAM launcher with spinning radar, ICBM, mech, Hellstorm rocket pod, Trophy system, EMP emitter, drone hive, mole torpedo, orbital dish and the comms masts. They rise out of their hatches, aim and fire from the painted barrels.
- Battle map: the same painted sky and geology, scorched crater rings, and restyled concrete bunker entrances.

- Painted projectiles: Hellstorm rockets, ICBMs and SAM interceptors point along their flight path. Swarm drones, FDC shells and the drill torpedo are painted too.



- Drones: the Drone Hive now launches a swarm of painted drones that keep their sprite all the way to impact, sized to match the hive.

- Aircraft: the B-2 bombing run you call in from the Radio Room is now flown by a painted jet dropping painted bombs. The Chinook and the special-ops helicopter are painted in both build and battle views.
- Ambient life such as blinking consoles, flickering lamps, steam vents and fans, with crisp pixel-art effects for muzzle flashes, smoke and sparks. You can switch these off under Options › Graphics › Ambient Effects.

⛏ New Gameplay
- Mining (NEW): a new Mining tab with Geo Survey, Dig Rock and Link Belt. Dig through rock, collect ore, run conveyor belts and process the ore in the new Ore Refinery room.
- Grafts are new, and soldier/room traits have been expanded.
- Language options: the Options menu, status bar and core buttons can now be shown in 13 languages (English, Spanish, French, German, Portuguese, Italian, Japanese, Chinese, Russian, Korean, Arabic, Dutch and Polish). The rest of the game is still English for now.
- Expanded tutorials. The tutorial no longer soft-locks at the Sewage Ejector step. Hazards are held back while you learn, and a clear hint appears when you're waiting for supplies.
- Room damage overlays, economy tooltips, battle decals and upgraded effects.

🖥 UI Changes
- Cleaner single-row top bar.
- The classic toolbar icons are back, including Dig Rock and Refinery.
- Text size now defaults to 60% for a sharper, less crowded HUD. You can still change it under Options › Interface › Text size.
- The pixel font is now bundled with the game and scales with your resolution. Threat level no longer blinks out of view, and room names fit their labels.

💥 Battle Fixes
- Artillery shells no longer explode in the barrel. They fly to the target and hit.
- Hellstorm rockets fire again, fly upright out of the pod, and dive onto enemy ground and rooms for real damage instead of bursting in mid-air.
- Enemy mortars now land on the ground instead of airbursting over your base. The enemy's cluster mortar no longer freezes the battle.
- SAM interceptors launch reliably. This also fixes rockets and flak shells flickering or vanishing during battles.
- AA flak muzzle flashes no longer cause errors.
- Drones no longer spawn a duplicate set of old-style drones.
- Oxygen: running out of air never ends a battle. You get a clear combat-log warning and your crew loses morale gradually. Build an Air Intake or Scrubber! Overheating no longer deletes rooms mid-battle.
- Destroyed rooms stay destroyed. They can no longer "come back" with HP after an extra hit.
- Battles only end on a real defeat or victory.
⚡ Performance
- Much faster bunker view: up to 60 FPS at 1080p and 1440p in our tests (from 34 and 22).
- Static scenery, room shells and lighting are cached and redrawn only when they change.
- Lighter battle rendering: cached bunker halves, fewer per-frame effects and capped trail emitters.
- Crisp sprites are pre-scaled once, with no blurry runtime scaling.
Thanks for playing, and see you on the front line!
