Hello all! It's been a little bit since I have posted an update, work got a bit busy. This update includes a Prestige system that lets you restart back to phase 1 with a substantial permanent upgrade. The feature meant as a thank you for those that have beat the game and want to keep playing with some progression to keep them going. There is no limit on the amount of times a player can prestige which honestly gets kind of fun and chaotic once you prestige a few times. I expect at some point it will take longer to buy all the blocks from the block machine while waiting for the animation to complete than it will take to earn to enough points to afford all the upgrades lol!
Again, thank you to everyone that gave my first game a chance! Idle Block Breaker is the first game I have made and gotten to a publish stage with. I learned a new game engine, how to integrate with Steam, how to make a "fun" game, how to polish a game for release, and a little bit of marketing. Thankfully my next game will only consist of the hardest step, how to make a "fun" game. I priced this game at $5 hoping that the average player can at least get 5 hours of enjoyment out of it regardless of if they finish the game (the game itself has about 10-15 hours of content). I will continue to have this in mind when making any new games: I don't want just "x" amount of hours per dollar, I strive to have "x" amount of entertaining hours per dollar.
One last thing, to all my wishlisters out there, Idle Block Breaker will be fully released RIGHT NOW haha. Good night all, fingers crossed the game doesn't implode while I am sleeping.
