✨ New
- The Campaign — four tracks of ten missions, each with its own boss: build on a blank board with a set purse, then fight it.
- Played beside the season — no battle slot spent, no rating at stake, no island touched; replay any mission as often as you like.
- Stars pay out — each star earns 100 money and 100 XP, once; a star on a mission opens the next, and your stars re-seed every new season.
- Mission briefings — see the talents, cards, enemy island, objectives and star conditions before you place a tile.
- Island value, itemized — hover the island-value readout for the working: each building type's count, base cost, surcharge and value.
⚖️ Balance
- Gun Tower joins the Infantry tree — it now takes the Infantry stat nodes and Fast Reload, like the Bunker; no Defense node reaches it.
- Air Watch replaces Bunker Slits — now an Infantry perk covering both emplacements; a tree that held Bunker Slits gets Flak Batteries instead.
- No titles between seasons — battles in the break week pay as usual, but a title earned there lands on your first battle of the next season.
🔄 Changes
- Route arrows aim at the front — path previews now head for where the enemy island docks; a lane you walled off shows no route at all.
- Both routes on the matchup preview — an opponent preview draws your sortie routes in blue and theirs in red over the battle-start board.
- Announcements show once — the login notice returns only for a newer one than you last closed; the megaphone button still opens them all.
