Two things kept coming up: you didn't know where to start, and the world just sat still. This update fixes both. Iron Contract now guides you through every new screen, and your production line wears down if you ignore it.
🆕 NEW
- Guided tour — the first time you open a menu, a summary card and tooltips explain what it's for. All 14 menus are covered.
- Campaign objectives — your goals are now organized into 6 progressive chapters run in parallel, instead of one long flat list.
- Main menu — the game finally opens on a proper main menu.
- Relationship-based reputation — no more single number: your reputation builds up globally, by region, and client by client. A client you have history with treats you better, calls on you more often, and pays differently than a stranger.
- Buildings that wear down — wear, declining output, and upkeep to pay. A neglected factory ends up costing more than it earns.
- A living resale market — resale prices fluctuate and windows of opportunity open up. Selling at the right moment becomes a real decision.
⚖️ BALANCING
- R&D now truly gates — unresearched components and settings are now genuinely rejected in the design screen. If it isn't unlocked, you can't use it.
✨ QUALITY OF LIFE & UI
- Realistic employee portraits and a richer HR profile: your employees finally have a face.
- UI overhaul (dashboard and top bar).
- The Summary screen is gone — it duplicated the dashboard.
💾 SAVES
Your saves are kept and migrated automatically.
Thanks to everyone testing Iron Contract and sending feedback — it directly shapes development. Let us know what you think of this update.
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- News and updates
- Iron Contract
- Iron Contract — v0.1.3: Onboarding & a World That Wears Down
Source: Steam Community (opens in a new tab)
