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Patch 0.9.4.2

In this patch, we are exploring certain system changes to increase the pace of the game, and the frequency of magic abilities used.

We have been busy restructuring our server architecture to improve stability and better prepare us for upcoming features. While there is still a good amount of work left, we are working towards enabling private match lobbies to support more than 2 players, and spectator mode.

Game System Changes

  • Increased frequency of pieces containing magic orbs
  • Changed board to start with 6 rows of garbage blocks
  • Panic Mode multiplier is now 1.5x when in Panic Mode.

Bug Fixes

  • Fixed a bug that was causing certain assets to display in lower resolutions than intended.
  • Fixed misc animation glitches.

Previous Patch Notes

Since we somehow managed to post the previous patch notes on every place except on Steam, here's the missing patch notes for 0.9.4.0:

Hello All! Today's patch covers mostly quality of life updates and bug fixes surrounding the UI and game animations. The most visible change is the addition of the Drop Shadow, which makes it a lot easier to plan your combos. We know this has been a highly requested feature and we got around to adding it in! We've also tweaked some spells here and there.

Balance Changes

  • Harland's Orb Eater only takes away exactly one meter, leaving partial meters alone.
  • Harland's Tweets of the Afterlife has new Pixel Arts!
  • Joseph's Raging Waters now has a 2x bonus per orb stolen

UI Changes

  • Drop Shadow added to current play piece

Bug Fixes

  • Fixed some Leon spell animation glitches
  • Fixed some animation glitches for Pone's Lava Geyser
  • Fixed Personal leaderboards. They are now functional again
  • Fixed some layer issues with some spells