Your progress is safe
No reset. Nothing you already own is taken away. Everything you have charted, crafted and unlocked carries forward into Horizons.

Exploration is now seven tabs
What was a single screen becomes Teams, Missions, Regions, Modules, Discoveries, Projects and Frontier — each opening as you earn it, not all at once.
Missions
A four-card board. SAFE takes the guaranteed haul; BOLD risks it for double — and a miss still pays the safe haul, so a bold call is never a loss. Rewards are quoted the moment you LAUNCH, which means parking a mission to wait for a better multiplier can no longer change what it is worth.
Regions
Chart a region to open its deep route. Master it to unlock STABILIZED, trading the hazard for reliability. Every route states exactly what it yields and what it costs before you commit.
Modules
Five ranks each, and a rank's price is quoted once and never rises. Six advanced schematics unlock through Projects.
Discoveries
A 48-entry field catalog. Charting a region files its first entry; missions there turn up the rest. Complete a set for a permanent bonus, and point RESEARCH FOCUS at one to double it.
Projects
Twelve permanent works, four stages each. Contributions survive a Legacy Cycle, and a stage's price never rises — so raising production always makes an old project easier, never harder.
Frontier
Eight segments per Legacy Cycle, each banking a permanent CONTINUITY ATLAS credit. Atlas ranks are kept across every cycle you will ever run.
The interface has been rebuilt
New frame art throughout, and a single nav rail down the side in place of buttons scattered across the Bridge.
Screens that used to hide inside other screens are pages of their own now: Statistics, Daily Login, ARK Recovery Orders and the Token Store.
Related screens merged rather than multiplied — Events joined Goals as PROGRESS, Awakening joined ANOMALY, Automation joined BUILD, and Deep Surge folded into BOOST.
Ranking moved onto your Player profile, and Legacy became a screen of its own.
Advanced Storage collapsed from five repeated panels into one frame, one status block and one selection.
The Supply Depot now fits a single screen, and cards state what an item does instead of describing it.

It plays in portrait
The whole game lays out for a tall screen: stacked panels, a slide-out nav drawer, and cards sized to be read and tapped instead of squeezed.

Also in this update
The Bridge Vista — a view of the crash site that restages itself as you unlock each area.
The ARK Accelerator — all seven diverters now draw on ONE shared fuel pool, with a gold overflow meter. No more topping up seven separate tanks.
The Supply Depot — the three passes have been withdrawn. If you owned one, you have been compensated in ARK Cores automatically. Recovery Boost and Core Cache are now unlimited.
Legacy — buy-all for Lesson lanes and Faction Mandates with a per-item exclude filter, plus per-item preserve toggles so a Cycle keeps exactly what you choose.
Operations — Deep Salvage: right-click flags a cell, and the separate FLAG mode is gone.
Endless — you choose the effect every second endless level instead of taking what you are given.
Your account — on Steam you now get an account automatically, with no sign-in prompt, so cloud saves, purchases and the leaderboard work without one.
Fixed
The first-run tutorial could not be completed, which blocked every guide that follows it.
Returning after time away occasionally credited nothing.
ESC now closes the top open panel.
Translated into all 32 languages.
Thank you for playing — and for every report that shaped this build.
