Welcome to the Weekly Review! Every Friday we’ll break down the latest happenings in the world of Citadel: Forged with Fire. Check back weekly for info on game updates, events, community content, contests and much more!
Patches - Server Fixes, Magic Find Improvements, The Phoenix & More
This week’s big patch added a ton of important quality of life changes like UI improvements, magic property fixes, corpse markers and much more! We also added a new piece of content: the fiery Phoenix, who plays an important role in our redesigned Siege system (more on that later).
Click here to read about the big Wednesday update.
https://www.youtube.com/watch?v=PcbLR6AYsPs
We also put out two small patches to alleviate some of the server crashes experience by a few of our more popular servers. We’ve made it so that these servers can stay up longer before they crash, and we’re working hard on soon having a solution that should eliminate this problem for good.
Click here and here to read about these server crash fixes.
Siege Improvements
Thanks to your feedback, we’ve been able to implement one of our first major improvements to Citadel’s siege dynamic to make it more meaningful and less griefable. We’ve moved away from free, open raiding to a more controlled system where players are required to use specific siege spells that can only be cast with the aid of potent elixirs. These elixirs require a bit of a time investment to craft, requiring rare resources like Unicorn Blood, Phoenix Feathers and Fiery Essence.
Previously, a level 60 player could essentially fly around and steamroll an entire server in the span of a couple hours. Clearly, this is only fun for one person. By adding a bit of a labor barrier to raiding, players must now think carefully about who they want to siege.
Additionally, it’s also much, much harder to completely destroy someone’s hard work. With open raiding, a griefer could easily wipe someone’s massive castle clean off the map with enough patience. This new system now incentivizes players to simply punch a couple holes in your wall, steal your loot, and leave.
We’ll be watching your feedback on this new system, and will be altering its balance and fleshing it out as we move forward through Early Access.
Community Content
Keksfee has created this absolutely mindblowing network of stone pyramids.
Josh Ⓥ on Twitter has created this fantastic ornate castle on his Divine Sanction private server.
Gamespot hopped into the game to fight an Infernal Dragon, build some cool structures, and take a little tour of Ignus.
https://www.youtube.com/watch?v=KUWEsLF9TTU
Raterro on YouTube has made a hugely impressive Ice Mountain Castle, complete with defensive turrets and dragon guards!
https://www.youtube.com/watch?v=oVfS3eNXq84
Blindwood’s Ignus Arena is designed perfectly for an epic PVP battle.
https://www.youtube.com/watch?v=V4G0h6C_23w
