Welcome to the Weekly Review! Every Friday we’ll break down the latest happenings in the world of Citadel: Forged with Fire. Check back weekly for info on game updates, events, community content, contests and much more!
Patches: Siege Spell Rebalances, Bug Fixes, and Other Changes
Last week we added a new system to the game’s raiding dynamic: Siege Spells. These spells are the only ones capable of damaging structures, and can only be cast with the aid of hard-to-craft elixirs. The goal of this new system is to curb rampant griefing and encourage players to make more meaningful choices with regards to who they choose to raid.
Since their addition, we’ve received and digested a ton of feedback from the community about Siege Spells. As a result we’ve made a few adjustments to one particular Siege Spell – Divine Bomb – as well as the unlock progression of Siege Spells in general. Check out our patch notes for the full details.
We’ve also made a few smaller changes to improve the quality of life experience for everyone. No-build zones have been added above Fast Travel towers to prevent players from completely sealing them off, we’ve implemented a fix to ensure that Mana Generator energy does not clear out when a server restarts, and added a new system to allow players to see which servers they have characters saved on.
Click here to read all about these new changes.
Developer Q&A Livestream
We had another livestream this week where we answered questions and talked about the current status of the game. Check out the archive below if you’d like to hear us discuss the status of things like major boss battles, structure piece upgrading, dynamic weather and much, much more!
https://youtu.be/gyRgMqTsZwA?t=5m55s
Community Content
You guys have been very productive this week! Some of the intricate structures you’ve shared with us on Steam, the community Discord and Twitter are mindblowing, and we’d like to take a moment to highlight a few. From pyramids to massive cathedrals to towers that stretch miles into the sky, here are our top picks of this week’s creative works:
Lysaria built this absolutely stunning “College of Mages” complete with improvised chandeliers. Really creative use of the ornate fringe pieces!
Narfsrin, in collaboration with some friends, built an amazing city, with a giant Mayan-esque pyramid as the center piece.
Jake Waffles has built quite the fortified palace! Check out those magic defenses.
Unicorn Goddess’s Multi-tied castle is particularly impressive. We love the way each layer naturally rests within the slope of the mountain side. Great placement of banners, too!
Josh Ⓥ is back this week, this time with an amazing spiral tower! I can’t imagine how imposing this thing must be when stumbled upon unexpectedly!
AudioSenpai is building a complex city comprised of sprawling, interconnected ornate structures. Definitely worth a look if you’re in the community Discord!
Upcoming Content
Divine Unicorn
We’ll be back to adding new content in next Wednesday’s patch. Here’s a quick little look one major piece: the Divine Unicorn! Many people love the style of our dark, corrupted Unicorn, but were also hoping to see something a little lighter and more traditional. This graceful, elegant beast will begin roaming Ignus next week, but expect it to be just as rare as our other Unicorn.
Marble Structure Set
If you caught our Livestream last week then you probably saw this little preview for the Marble Structure Set. This set is intended to be the counterpoint to the Ornate Set. While that set exudes a dark, metallic, gothic feel, this new set is focused on being a lighter and cleaner looking option for high level players. This one won’t be in next week’s patch, but it’s getting close to completion and should be available very, very soon!
