Thank you to everyone who continues following and supporting Toy Keeper, especially those who report bugs and ask questions through Steam Discussions instead of turning issues that may be fixed in the next patch into negative reviews. Detailed feedback genuinely helps improve the game.
We would also like to clarify that the original game has not been replaced or changed. Exact Placement remains the same, while Mass Placement and Mass Placement+ are two additional modes.
Some players have noticed that distant toys appear as colored blocks in the new modes. This is intentional and is not a visual bug. These blocks are lightweight rendering proxies used to prevent thousands of detailed models from being loaded simultaneously.
Screenshot by Nyxxii
Mass Placement contains 8,835 toys, with roughly 3,000 toys per floor, while Mass Placement+ contains 27,564 toys. Rendering every complete model at once would create an enormous GPU and CPU workload and could make the game effectively unplayable.
For comparison, Exact Placement contains 2,694 toys, but even there the entire store is not loaded simultaneously. Approximately 500 nearby toys are rendered per floor, and models from previous floors are unloaded as you move through the store.
The current proxy system is therefore necessary, but its visual presentation will continue to improve. We are considering several options:
Increasing the distance at which full models are displayed.
Adding extremely low-poly LOD versions instead of simple colored proxies.
Allowing players to select rendering distances based on their hardware.
Improving how distant toys are represented while preserving performance.
The challenge is not simply rendering the scene, but finding the best way to represent an unprecedented number of individual toys at a distance. Despite the current proxy presentation, Toy Keeper may be one of the only games capable of keeping this many interactive toys playable in a single environment.
We are also aware of an important quality-of-life issue: when looking downward, toys may be placed unintentionally, or the player may grab another toy because picking up currently has priority over placing. Before release, the opposite problem occurred, where picking up a toy could immediately place it. This interaction now needs finer adjustment, and it will be corrected soon.
Some players may also become stuck near the stairs in the new modes. A purple barrier intentionally blocks access to locked floors because these modes must be completed floor by floor. However, becoming physically stuck is caused by a ceiling-collision issue and will be fixed soon. Collision handling remains one of the biggest technical challenges in the game, as WebGL does not always behave reliably with complex, precise collision geometry.
We have also received reports of unexpected teleports in Exact Placement. Please make sure you are not accidentally pressing the R key, which is the default respawn key and can be rebound in the controls. We noticed that some players press R instead of E, which immediately teleports them. If you are playing online, also make sure another player is not triggering the respawn intentionally, as the host can respawn other players.
P.S. I also want to be completely honest about the current situation. Toy Keeper is still in Early Access, and bugs, rough edges, and ongoing adjustments are expected while new features are developed, tested, and improved.
Toy Keeper is developed by a solo developer, without a dedicated QA team or additional team members. Because of this, development relies heavily on iteration, real-world testing, and detailed player feedback. Until the game leaves Early Access—which may take between six months and one year—new features may require further balancing, optimization, and polish after release.
Yesterday alone, I released one major update, three regular updates, and one hotfix, yet the only new review the game received was negative. After that amount of work, this is genuinely discouraging and makes it difficult to maintain the same development pace.
I am reading feedback, fixing issues, and implementing many of the features players request. I will continue supporting and improving Toy Keeper while there is a community willing to support the project in return.
Reviews have a direct impact on the game’s visibility and future. I sincerely ask players to revisit outdated reviews when the issues that affected their experience have been addressed. Thank you to everyone who has already updated their review, reported specific problems, and continued supporting Toy Keeper.
