Source: Steam Community (opens in a new tab)
New
Sandbox: "Power & cooling limits" toggle[t off) — build freely with no breaker trips orthermal failures, then flip it on for the full sim.
Garage second rack slot (demo + sandbox) — room for two full floor racks.Balance & rules
- Host NICs are now 1 GbE RJ45 across the board. Scale bandwidth with more NICs + bonding, not faster single NICs — and the port cages now match the speed (no more RJ45 jack reporting 25 Gbps).
- Unified power & cooling. Racks trip awhen the facility is genuinely over itselectrical or cooling capacity — all behind onethe demo + sandbox.
- Rack power budgets raised so 24U/42U racks fill end-to-end (42U ~22 kW) instead of stopping at half.
- Servers no longer fit the 4U wall rack — they're too deep; use a floor rack. The wall rack still takes the desktop switch.
Cabling
- Cross-rack ghost cable fixed. Pull a cable in a rack, step out, and the ghost preview + live length now follow you
correctly and stay seated in the real source po
- Q while cabling pops an anchor only wwhere else it steps you out, so you can alwaysexit a rack to route the cable elsewhere.
- Disconnect / un-rack hold-rings now sof drifting with the camera or floating below the
device.
Interaction & UI
- Security appliances can be un-racked issing).
- Console-port hover feedback now worksent ports; hovering a host you can un-rackhighlights it with a faint rim.
- SFP / QSFP ganged ports now show theiearing on one port per cage).
- Pause/Esc behind a device console nowf opening the menu behind it.
Visual & polish
- Rack incident beacons are now a cleanthe top of the rack (and no longer render black
under some lighting).
- Sharper hardware up close — drive-cadad of faceted (fixed an over-aggressivemesh-LOD).
macOS
- Fixed the mouse cursor lingering on screen after alt-tabbing away and back while walking.
- Smaller macOS build (de-duplicated the bundl