A small corrective update focused on a few issues found during normal gameplay.
Freight Jobs
Freight jobs should now be much clearer when you arrive at the pickup location.
The objective now identifies the specific person you need to speak with, the map marker follows the correct NPC, and the freight interaction is clearly displayed above them.
The required NPC also receives higher spawn priority, greatly reducing situations where you arrive at the correct location but have to wait without knowing who you are supposed to find.
Arrest and Capture Quests
Several arrest/capture quests could visually replace the same character with completely different NPC models as their state changed from resident → hostile → surrendered → prisoner.
The NPC should now preserve the same visual identity throughout the entire sequence, including their model, clothing and height.
Prisoners should also retain the original character's name instead of becoming a generic "Road Bandit" after a forced arrest.
Fast Travel
Fixed an issue that could cause fast travel to ordinary settlements to fail with a "could not provide a solid arrival point" error.
The arrival validation remains intact, but valid destinations should now resolve their arrival positions correctly.
Popup Issue
The popup issue reported in recent versions is NOT completely fixed yet.
I have made improvements that reduce the problem, but it can still occur in some situations. This will be one of my main areas of work during the coming week, and I intend to continue improving it rather than treating the current mitigation as a complete fix.
As always, thank you to everyone reporting issues and helping me track down these smaller problems as MORHVAL continues to improve.
