
Hello everyone!
Content
Like the last week's patch, a lot of new aesthetics feature has been added.
Graphics card screw and textures
Motherboard's ports and IO shield
Hard drive and SSD Fixation
On top of that, many 3D models has been slightly reworked to fix scale, position and slot's alignment.
Engine
Shaders will now act differently for opack and transparent objects.
That will improve the general rendering quality for mesh, grill and glass.
Several new adjustment has been made to the update process of outdated savegames.
As always many bugs was fixed. If you found a bug, you can report it on the Bug Report section of the Steam HUB thanks!
Thank you for reading! If you want to support Hardware Engineers share it with your friends!
As usual feel free to let me know what you think about this patch and what you would like to see in Hardware Engineers in the comment section below.
I hope you will enjoy this patch and see you for the next one!
Summary:
- Adding Graphics cards's screws
- Adding Graphics cards's Textures
- Adding Motherboard's IO shield
- Adding Hard drive fixation
- Adding SSD adaptor
- Improved Graphics cards's 3D Models
- Improved Motherboards's 3D Models
- Improved Cases's 3D Models
- Improved Shaders
- Improved Transparency
- Improved outdated save conversion
- Fixed Misalignment of components