Battlefields are alive now. Combat backdrop is a layered, animated environment instead of a static painting.
Skies that move — suns arc and set, moons rise, clouds drift, storms and auroras roll overhead.
Weather and hazards — desert haze, falling cavern rubble that shatters on impact, toxic miasma, ember storms, sweeping searchlights.
The world runs backwards in Rewind Battle — rubble surges back to the ceiling, embers collapse into sparks, meteors climb into the sky, the sun un-sets.
Skies follow your turns — celestial motion advances with the battle and unwinds as you fight backwards through it.
Every location and boss gets its own stage — City, Nature, and Underground each have bespoke treatments, and major bosses fight in dedicated arenas.

