Welcome, to the BETA!
It's finally here!
All of the coding, systems, and the majority of the features are finished in the game. Now, all that's left is to finish the last few features and populate the game with hours upon hours of gameplay material!
With the beta release, updates will be slightly less frequent but will contain larger amounts of new content with each and every update. The Beta stage will continue to improve the game and bring more gameplay. We hope you've enjoyed the Alpha phase of development and we appreciate all of the support.
Update 1.1.1 Change Log:
Bug Fixes:
-Fixed several dialogue tree errors
-Fixed several upgrade cost bugs
-Fixed a few typos
-Fixed numerous clipping issues
-Fixed font being too "jagged" by reducing font size by 1 point
-Fixed font running outside of the box
-Fixed logical errors related to the quest system and journal
Changes & Additions:
-Expanded base companion limit from 1 to 2
-Complete overhaul of the status icons and many of the item icons
-Complete weight overhaul for all items
-Complete equipment, weapon, and armor name overhaul (Everything is written in English but has the true Japanese terminology)
-Rewrote multiple dialogues
-Balanced all enemy stats, drops, and tactics
-Balanced all item prices
-Balanced all weapons, armor, and gear stats
-Added around a dozen new achievements
-Many minor by noticable sound effect changes and tweaks to make them sound "crisp"
-Added many new decorations to multiple areas
-Added rebel holdout area
-Added Chukan village (can be liberated)
-Added Chukan granary area
-Added Chukan shack area
-Added Chukan hall area
-Added magistrate courtyard area
-Added magistrate area
-Continued working on world map and finished the basic layout of the Kyoto and Kawachi provinces
-Repriced multiple gear items (reduction only)
-Adjusted enemy respawn rates and ambush rates
-Updated the revolutionary edition dlc folder to contain the new logo
-Updated the resource toolkit dlc to contain all new content
-Added new bribery feature (available upon capturing magistrate) that allows the player to reduce current shogun aggro for influence
-Added new push feature that will automatically move npcs after you talk to them in the player controlled base
-Repriced several base upgrades and restoration upgrades
-Recolored multiple textures to stand out more
-Added several new tiles to the tileset group to enable more diverse environments
-Expanded line of sight by 5%
-Removed stepping animation from combat
-Added dialogue choices in the beginning of the game and multiple conversation branches
-Added the ability to relight campfires
-Added "Ill Omens" side quest
-Added "Hit Squad" side quest
-Added more npcs to all settlements except the player controlled base
-Rewrote multiple skill descriptions
-Remade multiple battle animations
-Updated loot tables
-Changed a few companion spawn locations
-Replaced game over screen
-Added a few more easter eggs (you'll know when you find them)
-Removed excess clutter from the game file to reduce hard drive usage
-Literally hundreds of other small tweaks and adjustments here and there to improve playability
Development will continue from here and we will keep updating and improving the game. The game's basic idea is fully functional and implemented but the game is still lacking gameplay and timely content. This will obviously be taken care of in the near future. We hope you stay tuned for future content updates and continue to give us feedback to improve the game. Enjoy the Beta.
-Corrosion :CStudios:
