Hello everyone!
First of all, thank you to everyone who has downloaded and played the Slums: Hauler 2 Demo. Every piece of feedback has been incredibly valuable, and this update focuses on making the first experience smoother and more enjoyable.
⚔️ Combat Fixes
Some enemies and pedestrians were not dealing damage correctly.
This has now been fixed, so combat behaves as intended.
🔊 Ambient Vehicle Audio
Ambient traffic could sometimes be heard from unrealistically long distances, making the city much noisier than intended.
We've reworked the ambient vehicle audio, resulting in a much more natural soundscape.
🎵 Main Menu Music
We've started creating our own AI-generated soundtrack for Slums: Hauler 2.
The first track has now been added to the main menu, giving the game more personality from the moment you launch it.
This is just the beginning—our plan is to gradually introduce ambient music into gameplay in future updates.
📋 Clearer Early Objectives
One of the most common pieces of feedback was that, after completing the very first delivery, some players weren't sure what to do next.
While many players naturally returned to the Notice Board, others expected a more explicit objective—and that's completely fair.
The first objective has now been updated with a clearer instruction, guiding new players back to the Notice Board to continue taking delivery jobs.
❤️ Thank You!
Every player who tries the demo helps shape the game.
If you've already played the demo, we'd love to hear what you think after this update. Your feedback is directly influencing development, and there are many more improvements on the way.
Thanks for playing, and happy hauling!
—Urban Bear Studio
Developing studio of Slums: Hauler 2
