First of all. You can play this patch from now, You only have to enable it**. It adds new funcitonality to the game and some cool stuff you might want to check out.
**You can enable BETA [testing] very easily:
https://www.youtube.com/watch?v=YlrH2QpESTI
Note: you will keep your game data, it will NOT CORRUPT it, you are SAFE.
If you find any issues please let us know. This is why it's a Beta version, we need more testing before it goes public for everybody by default. THANKS!

General patch notes:
Beekyr has some more animations and gestures. This is what the game was missing in the first place, the character looked too static and unanimated. The game feels a lot better now.
Gameplay remains almost untouched except for a couple of things that make the boss fights a lot fairer...
Oh yess I know... I keep improving it. You might think I'm a bit of a nutter. But hey, it's for the best of the game.
Stages:
Stage 4-3 and Stage 4-4:
Bosses have been tweaked to reflect difficulty modes a bit better. They were a bit unfair sometimes.
Stage 1-3:
The wind moves you a bit more in harder difficulty modes.
Characters:
All:
Super cool effect when collecting power ups.
Ikuro:
GUI filter removed to add stability to the game.
Beekyr Reloaded and coop player:
Both have attack animations now.
But "player 1" has a cool end-stage animation when finishing some levels.
Vektar:
Wind and water doesn't affect this ship.
Bonus screen:
The particle effect looks nicer, but also more cool stuff were added.
Title screen:
After shooting Beekyr displays super cool flames coming from all 4 hands.
Filters:
HUD Filters have been removed from 32bit edition, so you can play machines with even less memory.
A new filter has been added: 'Cartoon 60'. It tries to simulate the effect from an old lamp projector.

TO-DO:
Needs to show text: "Need to play more games to unlock the next filter: [name of filter]."
Enjoy, thanks for playing.