✈️ A New Update Has Arrived!
Pilots,
Another update is here! This one brings a bunch of things I’ve been wanting to add for a while — new ways to fight, new targets, a livelier map, and a few changes behind the scenes to make the game feel better.
⚔️ New Game Modes: 2v2 & 4v4
Dogfights don't always have to be one-on-one. You can now take to the skies with other aircraft and fight in larger team battles.
🎈 New Targets: Anti-Air Balloons
I've added anti-air balloons to the battlefield. Keep an eye on the sky and put your guns to good use!
🌊 Water Interactions
You can finally stop pretending the water is a runway. Aircraft can no longer simply land on the water's surface, making low-altitude flying over the sea a little more dangerous.
🏠 More Buildings Across the Map
The world is slowly becoming a little less empty, with new buildings scattered around the map.
📈 Experience System Reworked
You now earn experience even when a battle ends before you complete it. Your progress is no longer completely lost just because the battle didn't go your way.
🤖 AI Collision Avoidance
I've also worked on AI pilots to make head-on encounters a little less... explosive. You're now much less likely to collide with an AI aircraft.
📜 Full Changelog
Added 2v2 game mode
Added 4v4 game mode
Added anti-air balloons
Added water interaction and collision
Added new buildings across the map
Reworked the experience system
Added XP rewards for incomplete battles
Improved AI collision avoidance
Minor performance improvements
Various bug fixes and small improvements
I’m also getting Dogfight Era ready for Steam Next Fest. There are still plenty of things I want to improve before then, but this update is another step toward getting the demo into the best shape I can.
I’m still working on making Dogfight Era feel like the game I have in my head, and every update gets me a little closer.
Thanks for playing, testing, and sticking around while I build this game. ❤️
See you in the skies, pilots. ✈️
