🖥️ UI & Quality of Life
- Notifications moved to the top of the screen. They used to sit in the bottom status band, one line at a time, in one orange.
- Three show at once, with a "+N more" count under them. Anything queued behind used to be dropped or arrive too late to matter.
- Notifications are colour-coded. Red for a refusal, green for money, cyan for skills, amber for urgent, grey for the rest.
- Urgent ones jump the queue. A refused gate, a shield going down or an incoming missile goes to the front and holds longer.
- Repeats collapse into one line. Cycling modules no longer fills the queue with your own key presses.
⚔️ Combat
- The SKILL chat tab is now GAME. Every notification, every skill change, and the full combat log land there.
- Per-hit damage, both directions, with the damage type. "You hit Ravager ×3 — 128 hull + 44 shield (kinetic)". Hits roll up per attacker.
- Damage now counts what the shield ate. The old number was hull damage only, so every hit on a shielded target was under-reported.
- "Locked by " lines. The threat banner still owns the alarm; the log is the record of who started it.
- Ion damage is tagged separately on the target readout. It was showing as energy.
🎓 Skills
- A skill going DOWN now prints a line. Level losses were silent. Up is a cyan ▲, down is an amber ▼.
🐛 Bug Fixes
- Fixed the chat feed yanking you back to the bottom. It only follows the newest line if you were already there.
- Fixed system announcements being labelled WARZONE. Fit warnings, upkeep notices and payout notes read SYSTEM.
- Fixed typing in the GAME tab going nowhere. It sent a real message to nobody and used up your chat cooldown.
- Fixed the shield cooldown notice showing a stale countdown.
🔩 Misc
- GAME tab scrollback 100 → 400 lines.
Restart Steam to pick up the update.
