⚔️ Combat & Weapons
Reloading with an empty hold no longer wipes your magazine. Previously, hitting reload on a partially-loaded weapon when you were out of ammo in cargo would erase the rounds already chambered (and show a false "reloading" indicator). It now refuses the reload and keeps your loaded rounds.
Loot prompt corrected — destroying a ship now says "Press F to loot" (it previously said "Hold F").
⛏️ Mining
No more phantom "ore deposited" message. Stopping your mining laser mid-cycle used to flash "[ORE DEPOSITED INTO CARGO]" even though nothing was banked. The message now appears only when ore is actually added to your hold.
🖥️ HUD & Interface
The Targets list now scrolls. When you have more targets than fit, the list scrolls (just like the Waypoints list) instead of cutting off at the panel edge — and it no longer teases a "more below" indicator before the list is actually full.
🎓 Tutorial (major polish pass)
New "READY — NEXT WAVE" button at the pirate camp — summon the next pair of pirates whenever you're ready, no waiting on a timer.
The salvager highlight clears once you've stripped the wrecks, so it isn't left glowing with nothing to do.
Your new ship in Manufacturing — after you earn your career certification, the tutorial now walks you to that hull in the Manufacturing menu so you can see what it costs to build.
Faction-warfare lessons cleaned up — removed a duplicated "how the war is won" explanation and corrected the bonus wording to faction-wide.
Trimmed repetition — the "dock to repair your hull" lesson no longer says the same thing three times.
Also included from the previous tutorial build: reworded faction-warfare primer, mouse-mode taught on the very first window, the belt marker now sticks to your chosen belt across a warp drop, and several step-correctness fixes.
🔧 Under the Hood
Server-side groundwork for seamless live relocation of a system between game servers — no player-facing effect yet; it stays dormant until we begin live testing.
