Tutorial
The tutorial now follows the system you're actually in. If your pilot didn't start in Sol, it no longer tries to march you back there — every step works from your own home system. Pilots partway through the tutorial resume right where they left off.
Combat is taught before you're in it. Ship systems (power/cap/shields) and the targeting-and-lock lesson now come before you warp to the pirate camp, instead of after you're already taking fire.
The build walkthrough points you to the right thing. Manufacturing now guides you to the correct category, then the subcategory, then the exact item to build — no more highlighting the wrong item on the wrong tab (which could leave you short on materials).
New lesson — station storage is local. Anything you leave in a station's hold stays at that station. Only what's in your ship travels with you. Learn it here instead of finding out the hard way.
Already cleared the camp? The tutorial now sends you to loot your wrecks instead of asking you to lock a pirate that's already dead.
Locking lesson rewritten to match reality. Aim and tap [Tab] to start the lock — then fly and aim however you like. Just keep the target in range until the lock closes. (You do not have to hold your reticle on it.)
Salvage explained correctly. Salvaged scrap rides in your ship's cargo — docking doesn't bank it for you. Transfer it into station storage yourself while docked.
Fixed the "pirates respawn in…" timer that could display a wildly wrong value.
Combat & Interface
Targets list: anyone locking you — or who already has a lock on you — now floats to the top of the list, so the thing about to shoot you is the thing you see first.
Space dust no longer strobes at high travel speed; its visual speed is capped so fast cruising reads clean.
Removed two prompts that did nothing useful:
SERVICES while you were already in the menu, and [X] DISENGAGE WARP during the tutorial.
