Summary
Safes and Tool Packs reworked
Item and Special Symbol leveling systems changed
Performance optimizations
Faster scoring on large boards
Updated Bomb
Safes and Tool Packs
Safes have a completely redesigned three-reel opening. Choose one Special offer or skip.
Safes can now offer new Specials or rarity-based upgrades for Specials you already own.
Tool Packs now offer three cards. Choose one new Tool or Tool upgrade.
Rare, Epic, and Legendary upgrades provide increasingly stronger stat boosts.
Safes and Tool Packs avoid duplicate upgrades and save fractional stat progress between rolls.
Several Tool and Special upgrade stats can now continue scaling without a maximum level.
Safes remain usable when your Special slots are full. Tool upgrades are no longer found in Plinko.
Perk Packs, Tool Packs, Safes, and Plinko now share the same appearance odds.
Reward Overhaul
Perk Packs, Tool Packs, Safes, and Plinko no longer have levels.
Plinko upgrades Board Symbols, Safes upgrade Specials, and Tool Packs upgrade Tools.
Added four stackable Perk cards for reward events:
Extra Ball adds another Plinko ball.
Armor adds another use to each Plinko prize.
Gold Plating adds another golden Plinko ball.
Double Dip lets you keep another Perk Pack card.
Re-Rack is now a permanent Vault upgrade that adds one Plinko prize reroll.
Bomb
Bombs have a new explosion sound and visual.
Bomb now destroys entire panels.
Surviving panels fall into the empty spaces, and new panels refill the board.
Bomb scoring, particles, sound, screen shake, and spin-history results have been improved.
Gameplay and Balance
Spin costs continue rising throughout a run, with larger increases after spin 50.
Symbols that survive a pin or lock cannot be held again until they have spun normally.
Swap, Scramble, and Rotate now preserve a panel’s lock history and lingering effects.
Go Again and single-cell respins now use full reel animations.
Stopwatch no longer shortens Diet Water’s free-spin countdown.
The row-locking Tool is now called Snake Tape.
Newly acquired Tools begin at Common rarity and improve in rarity with their card level.
Lightning effects now clear after scoring.
Controls and Interface
Added controller Look Around mode for inspecting Board Symbols, Specials, Perks, and spin history during a run.
Large boards spin faster, and long scoring sequences resolve two paylines at a time.
Added an option to leave Look Around permanently enabled.
Reward screens can now be fully controlled with the keyboard.
Tool targeting is clearer, with brighter valid targets and improved hover feedback.
Tool cards and Slot Specs once again show card levels. Tool cards also show cooldowns.
Mirror scoring now animates from right to left.
Runs now begin with a target-balance banner.
The global stats bar is now visible on the main menu.
The Wild Special has new octopus artwork.
Added an FPS display option to the Display menu.
Fixes and Polish
Improved performance when dealing the board or expanding it.
Monospaced numbers.
Fixed upgrade symbols disappearing briefly when reels stopped.
Fixed controller navigation in the Vault, run setup, and pause menu.
Fixed rapid clicks gradually enlarging buttons and cards.
Improved card, reel, rarity, targeting, tooltip, and number presentation throughout the game.
Rewards earned on a winning spin now appear after the win and cash-out sequence.
Updated the in-game Discord invite.
try to break the leaderboard now
