🔫 Shots with identity
Main shots are now plasma lances that rotate to face their direction, with a flash at the muzzle and on impact. Every ship got its own silhouette: a comet for the LK-15, shards for the ANCIENT ONE, a fragmented bolt for the DEVASTATOR, a rainbow flame for the PRISM-7 and a faceted crystal for the SOMBRA IX.
The LATERAL LASER became a ribbon of ions, and the PIERCING LASER came alive with plasma pulses and electric filaments.
🗺️ Campaign map
A new screen lays out the campaign's 9 cycles, as a briefing before phase 1 and as a MAP tab on the boss victory screen. Phases light up as you advance, and each boss is only revealed once you've beaten it.
🚨 Critical alerts
- A looping alarm when energy runs low.
- An alarm when you drop to your last shield, with the shield module flashing red on the HUD.
🔋 Cleaner energy cores
The collectible core is now an animated AA battery, far less intrusive on screen. Its value is read from the bars on the battery: 1, 2 or 3.
🛠️ Performance
- Stutter-free phase transitions, with every sprite prepared during the loading screen.
- Much faster entry into a run.
- Stability fixes between runs.
Good hunting, pilots. 🚀
