- Added better visual signifiers to card for evolutions
- Added priomary and secondary category plaques to cards
- Changed the way infections work: They will now disappear from cards once they have triggered
- Changed the way protection works: Protection will now also negate any debuffs received in addition to canceling infection effects
- Changed the way disease works: Disease will increase each turn, but will disappear after 3 turns (unless refreshed)
- Adjusted tick values for new disease mechanic and added "chronic disease" as a plant evolution (chronic disease will not vanish)
- New ability "Kleptocnidy" - Gain 2 posionous each time a party members receives poison damage.
- Slightly increased exogenic energy gained for killing enemies
- Added visual aids to arthropod egg effects
- Switched to a new frame for the borders of the screen
- News and updates
- Life Altered Playtest
- Life Altered Playtest version 0.3.12 - Release notes
Source: Steam Community (opens in a new tab)
