Fullscreen by default
Desktop versions will launch in fullscreen by default. There will also be a new graphics option in the main menu allowing you to switch back to windowed mode.
Better city founding UI
Founding a city should become much clearer. Instead of highlighting every possible hex, the game will only show territory tiles that can actually be selected. After choosing the first tile, the available second choices will update dynamically so the new territory always stays connected. The bottom action bar will also show the current progress: Found City (0/2) → Found City (1/2) → Found City until the required tiles are selected.
Automatic workers
Workers are getting an automatic work option. They’ll be able to search for the nearest useful tile, move there and start the recommended improvement automatically. If there are no new improvements to build, they’ll look for an existing improved tile where they can work instead. I’m also restoring/reviewing the mechanic where workers assigned to completed improvements remain on the map and provide additional yield instead of being consumed.
Linux fixes
I’m doing another full pass on the Linux build. There have been reports of the game not starting correctly on some systems and, separately, reports of missing music and sound effects.
Multiplayer lobby cleanup
The multiplayer lobby system is also getting a reliability pass. Quick Play and public rooms should always show the actual players who are still present. Disconnected players and abandoned rooms should disappear correctly. If the host leaves, the room should close automatically and everyone remaining inside should be returned to the previous screen. The goal is to make sure every player always sees the same, up-to-date lobby state.
Abandoned multiplayer matches
Old multiplayer sessions should no longer stay active forever. Inactive matches will automatically expire after a defined period, likely around 12 hours, so abandoned games don’t remain permanently listed as active sessions.
Steam Stop button
I’m also fixing shutdown behavior so pressing Stop in Steam properly closes the game and any remaining game processes.
Documentation update
Finally, I’m reviewing the project documentation and architecture atlas after the recent refactors and updating anything that no longer matches the current implementation.
I'll keep you updated on upcoming updates in this thread:
https://steamcommunity.com/app/4833240/discussions/0/592937761422683427/
AoNW is still being actively developed, and community feedback has already influenced a lot of the changes I'm working on, so feel free to share which of these systems you'd like to see first, or how you would approach them differently.
