UPDATE 0.15
NEW WEAPONS
Added Double-Barrel Shotgun
Added Pump-Action Shotgun
Added Semi-Auto Shotgun
Added SL-77 Bolt-Action Sniper Rifle
Added M4A1
Added PDW Foregrip
Added full First Person and Third Person animations for the new weapons
Added weapon-specific ADS positioning
Added tactical and empty reload animations
Added sprint weapon handling
Added new weapon pickup and holster models
Added new weapon icons
Added the new weapons to the Trader
WEAPON ATTACHMENTS
Added scope/optic support to compatible new weapons
Added suppressor support
Added flashlight support
Added F-key flashlight controls
Added weapon-specific attachment positioning
M4A1 rear iron sight now automatically hides when a scope is equipped
M4A1 rear iron sight returns when the scope is removed
PDW iron sights now fold when a scope is equipped
PDW iron sights return when the scope is removed
Improved attachment restoration when switching weapons
WEAPON EFFECTS & ANIMATIONS
Added improved muzzle and firing effects
Added chamber and after-fire smoke effects
Added weapon-specific reload presentation
Added visible magazine handling during reloads
Added shell loading animations for shotguns
Added Pump-Action side-saddle reload presentation
Added SL-77 bolt-action cycling
Added M4A1 weapon heat effects during sustained suppressed fire
Improved First Person and Third Person hand positioning
Improved support-hand positioning during sprinting
Improved weapon and character reload synchronization
WEAPON FIXES
Fixed M4A1 weapon parts being incorrectly assembled
Fixed M4A1 magazine becoming invisible during reload
Fixed M4A1 First Person ADS positioning
Fixed M4A1 Third Person hip positioning
Fixed scope compatibility on the M4A1 and PDW
Fixed iron sights conflicting with equipped optics
Fixed Pump-Action ADS alignment
Fixed Pump-Action reload hand animation
Fixed Pump-Action sprint grip
Fixed Double-Barrel Third Person ADS positioning
Fixed Semi-Auto Third Person ADS positioning
Fixed shotgun firing direction
Fixed SL-77 being able to fire faster than its bolt-action cycle
Fixed multiple First Person and Third Person animation/alignment issues
ZOMBIE AI IMPROVEMENTS
Improved normal zombie pursuit
Improved Horde zombie pursuit
Improved zombie pathfinding recovery
Improved zombie handling around obstacles
Zombies can now better recover when their direct path to the player becomes blocked
Improved zombie obstruction attacks
Improved target switching and movement cancellation
Improved Horde player tracking
Normal zombies now use the improved pursuit system while retaining their normal detection and aggro behaviour
Fixed normal zombies detecting the player but becoming unable to move
Fixed Horde zombies attacking the player without dealing damage
Fixed Horde zombie variants using the wrong melee target list
LOBBY & LOADING FIXES
Fixed the game occasionally loading into a black screen instead of the lobby
Fixed gameplay HUD and player controls becoming active during an incorrect startup state
Fixed failed session creation preventing the game from reaching the lobby
Fixed Exit to Lobby causing the lobby to flicker, become dark and stop responding
Improved cleanup when returning from gameplay to the lobby
Improved loading-screen cleanup during map transitions
Improved repeated Lobby → Game → Lobby transitions
WORLD FIXES
Fixed Iron Ore deposits appearing grey until struck
Iron Ore deposits now display their correct materials immediately when loaded
Improved material support for instanced Iron Ore meshes
GENERAL FIXES & POLISH
Improved packaged Shipping build stability
Fixed Shipping-build compatibility issues with new weapon systems
Improved session and map-transition handling
Various weapon animation and presentation fixes
Various zombie AI fixes and improvements
Various stability and polish improvements
Thank you for playing Don't Follow!
