Greetings, emperors!
New development blog post is up! This one covers Equipment Loadouts, the first reward unlocked when a troop slot reaches Tier 1 in the new Military Tradition system.
I go through how the point budget works, the difference between combat stats and discrete stats like HP and Movement, and the costs involved once you commit to a design. I also cover the strategic archetypes this creates, from unbreakable grinding units to high-risk glass cannons, since Shock Value and Resolve are now part of the mix alongside the usual combat stats.
Read the full post here: https://www.imperium-aeternum.com/2026/07/30/16-shape-your-armies-equipment-loadouts-explained/
If you haven't wishlisted Imperium Sine Fine yet, every wishlist genuinely helps as I head towards launch. Thank you!
Cheers!
