### 📢 ROTD Build 7 Update
Here is a summary of the key updates, balances, and fixes made in the transition to **Build 7**:
#### ⚔️ Combat & Balance Adjustments
* **Rebalance:** A lot of time trying to develop analysis tools for balancing enemies across the meta progression
* **Enemy & Difficulty Rebalancing:** Adjusted enemy stats and scaling based on simulations of high meta-upgrade runs. Enemies are now properly sorted by difficulty for a smoother progression curve.
* **Shatter Mechanic Overhaul:** Reworked and updated shatter effect behaviors and values across the board.
* **Spell Improvements:** Empower Weapon has received fresh VFX and core functionality fixes.
#### ⚙️ Settings & Visual Polish
* **Display Settings Expansion:** Added sliders for adjusting Brightness, Contrast, and Gamma, while streamlining options by removing vignette and chromatic aberration settings.
* **UI Polish & Quality of Life:**
* Refined settings toggle buttons, margins around confirmation prompts, and slider bar highlights for a cleaner UI look.
* Added custom action log notifications for modification triggers.
* Added new icons for reward types in resource files.
#### 🗺️ Event System Upgrades
* **Event Requirements:** Events can now require specific prerequisites to trigger or select (such as possessing a specific item or gold amount).
* **Improved Variance:** Fixed an issue that allowed duplicate mystery events to appear in a single run.
#### 🛡️ Demo Support
* Working on a Web Demo Version to come soon!
#### 🐛 Key Bug Fixes
* **Infopedia Crash Resolved:** Fixed a crash when clicking certain modification cards (e.g., Shatter) in the Infopedia.
* **Training Fight Softlock:** Fixed a bug where starting a second training session would incorrectly load the main map screen instead of the fight.
* **Ability Duplication:** Fixed a visual bug showing duplicate enemy ability slots in combat.
And Lots more!
