𝗟𝗘𝗩𝗘𝗟 𝟮-𝟭 COMPLETED

The 𝗵𝗮𝗿𝗱𝗲𝘀𝘁 part of having completed the Engineering for the game is that I now have 𝟮𝟬𝟬+ levels to create. The creation process requires me to 𝘿𝙚𝙨𝙞𝙜𝙣 𝙩𝙝𝙚 𝙡𝙚𝙫𝙚𝙡 in color; then export the Models I will be 'Meshtendering' (A word I gave to the process of 𝗘𝘅𝗽𝗼𝗿𝘁 ► 𝗘𝗱𝗶𝘁 𝗶𝗻 𝗦𝗸𝗲𝘁𝗰𝗵𝘂𝗽 ► 𝗕𝗿𝗶𝗻𝗴 𝗕𝗮𝗰𝗸 𝗜𝗻 ► 𝗤𝗔 ► 𝗕𝘂𝗹𝗸 𝗥𝗲𝗽𝗹𝗮𝗰𝗲 ► 𝗕𝘂𝗶𝗹𝗱 𝗣𝗮𝗶𝗻𝘁𝗮𝗯𝗹𝗲). The Paintcasso Manager does the heavy lifting with the variables and conversion. So I'm not changing the 400+ scripts that reference those variables. (Copy / Paste / Change by hand is what would make this design take 4 years to complete.)
The average level completion design time is about 4 hours, stem-to-stern for World Level 1 and then about 3 for 2-5. Then about 30 minutes for QA fixes and adjustments. This makes my daily contribution about 5 hours following Trello Bugs from the QA Team. (Thank you Katie).
HUB GALLERY 𝗚𝗥𝗔𝗣𝗛𝗜𝗖 𝗟𝗔𝗕𝗘𝗟𝗦

To keep my 𝗗𝗶𝘀𝗮𝗯𝗶𝗹𝗶𝘁𝘆 and 𝗪𝗼𝗿𝗹𝗱 𝗥𝗲𝗹𝗲𝗮𝘀𝗲 𝗟𝗼𝗰𝗮𝗹𝗶𝘇𝗮𝘁𝗶𝗼𝗻 promises I needed to replace the World Titles (now that themes were all chosen) with 3D World Icons. Between the Barriers, Color Themes, and the Theme Icons, it should now be easy to tell which world is which and get excited to unlock them.
ADJUSTED 𝗘𝗡𝗧𝗘𝗥 𝗦𝗧𝗔𝗥 𝗖𝗢𝗨𝗡𝗧

The totals for entering levels should only require the player to 𝗰𝗼𝗺𝗽𝗹𝗲𝘁𝗲 𝟮 𝗼𝗳 𝘁𝗵𝗲 𝗽𝗿𝗼𝗴𝗿𝗲𝘀𝘀𝗶𝗼𝗻 𝗶𝘁𝗲𝗺𝘀 per scene to unlock the 𝗪𝗼𝗿𝗹𝗱 + 𝟭𝘀𝘁 𝗟𝗲𝘃𝗲𝗹 for each part of the game. That way, if a level is something a player doesn't enjoy (I'm looking at you Military Themes) then they don't have to play them unless they want to complete the entire game and gather every achievement.
HUB 𝗖𝗢𝗠𝗣𝗟𝗘𝗧𝗜𝗢𝗡 𝗜𝗧𝗘𝗠𝗦

It's 𝙫𝙚𝙧𝙮 𝙛𝙧𝙪𝙨𝙩𝙧𝙖𝙩𝙞𝙣𝙜 to spend 60-200 hours in a game and not feel like you're progressing. To that end, the Ruins around the Gallery now 𝗔𝗱𝗱𝘀 𝗮 𝗦𝘁𝗮𝗿 to the main external wall and 𝗖𝗵𝗮𝗻𝗴𝗲𝘀 𝗥𝘂𝗶𝗻𝘀 𝘁𝗼 𝗖𝗼𝗹𝗼𝗿𝗲𝗱 𝗕𝘂𝗶𝗹𝗱𝗶𝗻𝗴𝘀 on completion of a world. So 20 times you will watch yourself bring the Hub back to life.
𝗧𝗘𝗦𝗧𝗜𝗡𝗚 𝗞𝗘𝗬𝗦
Because I was asked about it, I wanted to share an update on the 𝘼𝙡𝙥𝙝𝙖 𝙎𝙩𝙚𝙖𝙢 𝙆𝙚𝙮𝙨. I know there are people itching to get into the game. And though it's 𝗽𝗹𝗮𝘆𝗮𝗯𝗹𝗲 at the moment, I'll be focusing on a Polished 𝗪𝗼𝗿𝗹𝗱 𝟭 ► 𝗪𝗼𝗿𝗹𝗱 𝟱 experience for the Demo. Part of Early Access is designed to make sure that the experience is clean and 𝙢𝙖𝙩𝙘𝙝𝙚𝙨 𝙩𝙝𝙚 𝙚𝙭𝙥𝙚𝙘𝙩𝙖𝙩𝙞𝙤𝙣𝙨 𝙤𝙛 𝙩𝙝𝙚 𝙥𝙚𝙤𝙥𝙡𝙚 𝙬𝙝𝙤 𝙬𝙞𝙡𝙡 𝙥𝙡𝙖𝙮 𝙞𝙩. I expect the Demo to contain 8-12 hours of content (which I know is a LOT for the demo). But because the game will take another nine months to complete, I want the public to have about 10% of the experience to keep them busy and enjoying themselves until launch.
