System reworks:
Combat phase is no longer about firing your weapons on beat. It now is auto-fire focused, and you have to play the rhythm game to increase the damage you do. Weapons are automatically aimed at the nearest enemy.
Weapons are no longer given by NPCs, but acquired through a new system at your base.
New features!
Level system - You now gain XP by converting fans and you get to choose upgrades when you level up.
Money system - You can now accumulate wealth by beating up monsters. All monsters drop a random amount of money (between 1 and 3 bucks).
Base system - You have a base to visit in between levels.
Perk system - Allows you to buy permanent upgrades unlocked by gaining a certain amount of total fans (they also cost money) at your base.
Weapon store system - You can also spend your money to buy weapons online at your base.
Please let us know what you think of these changes! We'll be balancing things in upcoming patches.
