Dryad 2.3.0 - Playtest Update
Updated the Survey link for the playtest.
New Features
Replaced Chapter Select Screen
Added Ending Credits and Updated Main Menu Credits
Added Game Over menu options
Implemented Relic Favorites (Spacebar / X Button)
Favorite relics can be viewed in the Favorites tab of the Relic Window
Added range indicators for Self Defense, Totem Flowers, Mending Flowers, Morning Flowers, and Earth Vacuum
Added indicator when the final boss becomes attackable
Audio & Ambience
Added unique ambience to each chapter:
Prologue – Dynamic ambience
Chapter A – High-top ambience
Chapter C – Indoor wind ambience
Chapter D – Sandy wind ambience
Chapter E – Fiery wind ambience
Chapter F – Rain ambience
Chapter G – Winter wind ambience
Chapter H – Volcanic ambience
Adjusted default Sound and Music volume levels
Added menu navigation sound effects
Added sound previews while adjusting Sound Volume
Added sound effect to Wisp's Hammer action
Prevented identical sound effects from playing simultaneously to reduce volume spikes
Added sound effects for the special Portal around Shadow Friend
Added sound effects for objects shattering
Adjusted volumes for numerous sound effects
Controls & Keybinds
Added Cycle Items Backwards
Keyboard: Q
Controller: LT
Changed View Details
Keyboard: F
Controller: LT → R3
Changed Rotate Seed
Keyboard: Q → Down Arrow
Controller: LB
Balance Changes
Bosses now release 100 Energy instead of 50, depending on level length
Earth Vacuum now pulls enemy projectiles toward Overcharged Weight Flowers
Increased default range of Morning Flowers to 2 (Overcharge: 3)
Reduced effectiveness to 1.25x
Increased Production Rate penalty from Ruby Veil, Sapphire Veil, and Topaz Veil to 20%
Earth Tribute now only applies to Front Tiles
Reduced requirement to 30 tiles per 1x speed bonus
Bountiful Harvest now grants +2 Produce
Added Greater Harvest (+1 Produce) to F4
Increased final boss Phase 1 health
Reduced final boss Phase 3 health
Final boss Phase 3 becomes attackable sooner
Reduced laser damage dealt to Wisp for improved reaction time
Sniper now triggers Crystal Cycle on the first target hit by a Wisp projectile
Sorceress now redirects player projectiles toward Meteors while her spell is active
Reduced Prologue enemy spawns before Predator appears
Doors now cost 1 Weight
Relics & Progression
Adjusted H2, H6, and H7 Puzzles
Added task in A2 to equip all newly unlocked relics
Moved Terra Geodekeeper to F2
Moved Stone Attunement to F3
Moved Martyrdom to F4
Moved Cozy Enclosure to F4
Moved Refined Crystals to G4
Moved Mansion to C3
Moved Overflow to E1
Removed Selfless Dryad from D4
Removed Step Expansion from D5
Moved Hoverbubbles to A1
Added Backyard as a reward at the end of Chapter A
Renames
Expanders → Growth
Expansion Flower → Earth Flower
Resurrection Flower → Revival Flower
Visual & UI Improvements
Improved selected-category highlighting in the Relic Window
Updated tutorial world-instruction font pass
Improved fade transition after the Prologue ending
Updated Elder Tree artwork, including its Body, Face, Arms, and Branches
Opening the Save Menu now remembers the currently loaded save
Immortal Harvest and Savior Eternal now update the graphics of affected plants
Added sound effects for Predator when flying by
Updated Select and Start key graphics for gamepad
Gameplay Improvements & Bug Fixes
Added more opportunities to skip cinematics
Fixed Respawn and Skip Cinematic pause menu options incorrectly displaying their availability
Prevented Wisp from bashing tiles containing consumables
Enemy Seeds can no longer be destroyed by the Wisp and now require a Crystal
Plants can still be stunned with Wisp Bash
Prevented Cleansed Wall Huggers from dying to friendly fire
Reduced pillar width in Chapter F to interfere less with rainfall
Fixed numerous Shadow Friend sorting issues
Fixed many level-transition sorting issues while flying between stages
Fixed multiple cinematics where the Wisp faced the wrong direction
Fixed end screen artwork dimming on subsequent viewings
Fixed music and sound effects continuing to play after volume was muted
Fixed items with long descriptions occasionally causing windows to extend off-screen
Fixed pop-ups remaining visible while the game was paused
Thank you to everyone participating in the Steam Playtest and helping improve Dryad. We look forward to your feedback!
