*** Content
- Added the beginning of Chapter 2!!!!
- 1 intro level, 3 combat levels, 2 new tracks by KidNef
- Added throwable bottles: function identical to throwable pipes, these will be scattered around levels
*** Gameplay
- Deflecting bullets no longer requires a timed slowdown; as long as the laser sight is on you, you're able to slow down and deflect it immediately
- Slowdown gauge now regens up to full; being a limited resource ended up being anti-gameplay
- Killing enemies now restores a small amount of gauge and starts the regen instantly
- Slowdown gauge can now be charged to an excess of 150% through kills
- Basic attacks are now even faster while time is slowed
- Reworked heavy attacks: come out much faster, in exchange for more endlag
- Reworked wall heavy attack: functionally almost the same, but no more lightning
*** Misc Changes
- Updated mission start animation
- Updated tutorial to add an extra heavy attack tutorial
- Added a couple more misc achievements for using techniques
- Apartment has gotten an overhaul, thanks to VCR for the new layout!! still missing lots of art but we'll get to that
*** Fixes
- Izuna Drop now kills Sledgehammer Grunts even when they're not the one being dropped
- Blood VFX no longer plays in scaled time, meaning it disappears fast even during slowdowns, adding more visual clarity
- Goons no longer circle around you while you're grabbed, instead immediately going for a punch
- Fixed bullets being fired when time was slowed from other sources such as enemy deaths
