- Added settings for dismemberment, max corpses, controller rumble, QTE hold/tap option and afterimages
- Added dialogue tree system, so far used for the pre-boss and post-mission sequences
- Adjusted B2f enemy spawns to be more reasonable
- Adjusted laser hallway to make more sense and be more fair
- Interaction is now its own keybind- E for keyboard, B for controller
- Auto interaction is now disabled for most interactables, excluding doors
- Pipes dropped by goons can now be interacted with to kick them into another enemy, killing them
- Polished wardrobe menu, adding mouse support and icons for each skin
- Readded a bunch of skins- these will have to be unlocked later, but go crazy for now
- Updated player model again- ponytail is back, scarf was too bulky
- Updated respawn/restart transition
- Blacklisted walls in B2f from wallruns- this got really annoying
- Removed Warehouse boss fight- this will come back later, it doesn't fit Ch1 narratively
- Fixed controllers still rumbling while paused
- Fixed dash going in weird directions when you let go of movement input
- Fixed dash still moving even after letting go of the input
- Fixed music cutting off permanently when transitioning to a new level
Source: Steam Community (opens in a new tab)
