This update focuses on making the club entrance, guest behavior, and building tools feel clearer and more natural during a busy night. Thanks for playing and testing!
Entrance Flow
- Guests now line up based on the actual entrance door position.
- Security now stands in front of the entrance instead of using a separate podium.
- Guests are searched before entering, with improved security animations.
- Some guests may get a quick ID check before being allowed inside.
- After security, guests now form a separate queue at the ticket desk if needed.
- The next guest can move to security as soon as the previous guest has finished the security check.
Guest Behavior
- Guests now show thought bubbles when they want something or react to the club.
- Need icons have been added for early feedback, including drinks, restrooms, and dirty areas.
- Restroom visits should now happen more naturally, especially after guests have drinks.
- Guests should no longer walk directly through the door staff after security.
- Guest movement around the entrance and ticket desk has been cleaned up.
Building & Objects
- Placed objects no longer keep the yellow placement arrow after construction.
- The placement arrow now only appears while previewing or placing an object.
- Added early prototype room lighting: Wall Lamp and Ceiling Lamp.
- General lamps now have their own Lighting section and can be used to brighten regular rooms.
Camera & Controls
- Holding the middle mouse button can now adjust the camera angle.
- The mouse cursor now hides while dragging the camera with middle mouse or right mouse.
- The pause button now properly pauses guest and staff movement.
Construction Crew
- Construction vehicles now drive along the street based on the club entrance position.
- Construction crews now idle more naturally near the curb when they have no active job.
