Patch Notes
Ledger House
Updated all panel text to use the YoungSerif-Bold font.
Improved text sizing and alignment across the Warehouse, Goods, and Balance pages.
Fixed overflowing headers and tab labels.
Added the ability to add and remove goods on the Administrator page.
Stock amount and minimum/maximum price fields are now editable.
New trade rules receive default values based on current market prices.
Trade Routes
Fixed goods not being assignable to Auto Trade or Trade According to Specific.
Fixed the third column not opening after adding a specific trade good.
Moved shared trade interface behavior into the RouteTradePanel prefab for both WorldScene and CityScene.
The Warehouse button now switches between the warehouse2 and cityicon images.
Warehouse icons inside LoadItem rows now display the opposite image from the main Warehouse button.
Moved the Goods Amount and Gold input fields to the left and increased their width.
Input fields now accept numeric values.
Goods amount, price, and warehouse mode are saved with the city and route configuration.
The Gold field is automatically disabled during warehouse transfers.
Previously entered prices return when switching back to city trading.
Technical Improvements
Removed duplicate scene-specific event components.
Consolidated trade interface behavior under a shared prefab.
Kept all modified code classes below 300 lines.
Project compilation completed with zero errors.
Note: Specific Trade amount and price settings are now saved, but their execution by the automated trade service will be added in a future update.
- News and updates
- Hansa Forever Playtest
- 17.07.2026 Trade Routes and Ledger House Overhaul
Source: Steam Community (opens in a new tab)
