Patch Notes
Nine Realms
- The world’s 19 cities have been reorganized into nine historically aligned regions: England, Scotland, Germany, the Teutonic Order, the Archbishopric of Riga, Denmark, Norway, Sweden, and Flanders.
- Each region now uses matching personal, vessel, and captain names. Germany remains Germany under Karl IV.
- Existing saves migrate automatically to the new regional structure.
- Novgorod, Groningen, and Reval have been removed from the regional structure. Legacy references safely redirect to Riga or Bremen.
Fixes
- Player builds now preserve each city’s authored water elevation. Rostock remains at its authored level 10, while unfinished cities retain their current authored levels.
- Quit Game now hides the game window immediately and closes Steam services before Unity shutdown, preventing the frozen-looking delay.
- The Steam version now opens directly at the full desktop-sized resolution instead of briefly appearing as a 1024x768 window.
- Town Hall and other building panels now open and close more reliably, suspend camera movement while open, and use corrected navigation references and interaction areas.
- Fixed the ship dossier tab and route-content alignment.
- Hemp Farms no longer add an unintended extra sunlight source.
Performance and Stability
- Reduced repeated runtime searches, UI rebuilding, and temporary allocations across the world map, city simulation, trading, save loading, building panels, ship systems, and authored city content.
- Improved high-speed simulation batching and event-driven UI refreshes.
- Moved more deterministic UI and city content into authored build assets, reducing runtime setup work and improving player-build consistency.
