Patch Notes
Turkish Localization
- Added full Turkish localization for menus, construction, trade, guilds, town services, shipyards, convoys, tooltips, goods, buildings, ranks and dynamic messages.
- Turkish is now selected automatically on first launch when Steam or the operating system reports Turkey or Turkish.
- Language changes now update visible panels immediately, while inactive interface elements are translated asynchronously to prevent noticeable pauses.
Cities and Roads
- Corrected Danzig's water level and matched its water rendering setup to Rostock.
- Danzig, Oslo, Reval, Riga and Thorn now load with their city environments active.
- Danzig's road spline now produces terrain-following paved roads without floating or buried sections.
- Danzig pedestrians now spawn and walk along the city's roads.
- Improved pedestrian movement and walking animations at x0.1 game speed.
- Added Rostock's available tree, conifer and rock painting options to every city terrain.
Construction
- Every city now includes a lightweight, preconfigured BuildSystem, allowing Architect construction in both normal play and God Mode without generating setup objects at runtime.
- Production buildings now use their complete visible bounds when aligning to terrain, preventing partially buried workplaces.
- Production buildings placed away from an authored road now receive a terrain-following connection to the nearest road spline.
Ships and Voyages
- Improved world-map ship movement to eliminate visible stutter near coastal departure points.
- Ships now use smoother, frame-continuous route progress across all voyages.
- Improved sea-route connections around harbors, coastlines and narrow passages.
Steam Integration
- Added Steamworks runtime integration and callback support to shipped Windows builds.
- Steam country and game-language information can now be used for first-launch language selection.
