New
Main menu design
Added a UI Scale setting (Settings menu) with Small / Normal / Large
Resizes the HUD, minimap, menu, pause screen, loadout screen, terminal/dial/code-entry panels, and boss health bars.
Improved
Procedural generation: hallways and airlock corridors can no longer cut through an unrelated room's walls connections are now carved against the full room list instead of just their two endpoints.
Procedural generation: leaf rooms now try every preset layout (in random order) before falling back to a plain rectangle, so premade room designs get picked far more often.
Procedural generation: fallback rectangle rooms are now capped at a max size so they can't sprawl into a single empty room inside a large leaf.
Procedural generation: the airlock's connecting corridor now targets a specific known room and backs off if it would overlap another room, instead of scanning blindly for the nearest open tile.
