Quests & World Map
• Adjusted event battles for Defend the Village, Escort the Caravan, and Escort Supplies: keep the event “Engage” and no longer generate additional enemy armies on the world map.
• Fixed the Escort Supplies event incorrectly linking to patrols of other nations.
• Fixed an issue where multiple armies sharing the same settlement’s supply would exceed the actual stock when calculating reinforcement budget, causing abnormal reinforcements or interruption of world time progression.
• Fixed incomplete destination settlement status updates after a caravan is robbed, which caused military supply stock inconsistency before and after saving.
Combat & Saves
• Fixed an issue where a unit killed by an opportunity attack while moving could cause conflict between turn progression and animation state, potentially freezing combat.
• Fixed incorrect skill target configuration parsing for gun-mounted counterattacks. • Fixed an issue in siege battles where cavalry charges could select illegal stop positions, leading to abnormal actions.
• Fixed a conflict between playtime statistics and the save process during campaign save/switch.
Doctrines & UI
• Adjusted doctrine upgrade costs and some high-tier effects; experience accounts, reward settlement, and displays now uniformly use integers, with improved old save migration.
• Optimized attribute layout in the recruitment/promotion interface to reduce misalignment between attribute names and values.
• Improved display of some multilingual texts, doctrine names, and tooltips.
• Main menu now shows version number, Discord link, and QQ group QR code. • Updated Chinese and English in-game screenshots on the Steam store page.
