This is the Week 2 developer update for Pixel Rush: RTS. The game is planned to release exactly 50 weeks from today, on June 22 2027, and in this video I go over the content improvements since last week.
So many amazing updates were made this week; and we are so far ahead of schedule. Don't forget you can play the alpha build now on my website if you don't want to wait for the steam demo to be available! (currently scheduled for Q1 2027, but if things keep going well maybe as soon as Q4 2026!!) - how exciting!! :)
Today we go over the games build process and window executable. We then talk about the Steamworks SDK integration and how there is now an internal build officially available through the steam client.
We also are very excited to announce that the first Steam achievement that has been made available for testing - and the integration is working as expected.
We discuss some other major polish items that were accomplished like the addition of a stylized splash screen, a viewport refactor, an update to the deck building UI, a quit match button to retire from games early and a quit game button on the main menu to quit to desktop!
Thanks again for following the project this early. There’s a lot more Pixel Rush: RTS on the way
This video was originally published on July 6th 2026
